Patches 16.19–16.20

Mains view. This shows what players who main Tristana (it’s their #1 mastery champion) pick in 323 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Your next item given what you own

Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1

1st item

every game · pick one to see what follows
2

2nd item

after Yun Tal Wildarrows · 3,341 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
3

3rd item

after Yun Tal Wildarrows + Infinity Edge · 1,708 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Navori FlickerbladeBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.68% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.6%±2.9vs Lord Dominik's Regards−0.3%±2.2First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.1%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.4%
Lord Dominik's RegardsUnclear23% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+3.0%±4.9vs Navori Flickerblade+0.3%±2.2First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.1%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.4%
Mortal ReminderNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.4% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Take this build into the game

This is every step as Tristana mains play it. Their most picked option comes first.

Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

What the data says about items

We run the same checks on every champion
Loses early

Navori Flickerblade as 2nd item

It does clearly worse than Infinity Edge in the 10 minutes after buying. After that, the two are even.

First 10 min after buyingAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.−3.0% ±1.9
Whole gameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.−2.4% ±2.6
Every option for this slot
Pays off late

Infinity Edge as 3rd item

It’s no better than Navori Flickerblade early on. It pulls clearly ahead in the rest of the game.

Rest of the gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.+1.6% ±1.4
Whole gameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.+0.1% ±2.8
Every option for this slot

Items when behind or ahead

Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 19,091 purchases

Items when behind or ahead

Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Tristana was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Tristana’s own purchases are few, the number leans on every bot that buys the item.

No item does clearly better or worse than the most bought one in any game state yet. Stick with the usual build.

Every option in each slot

Each slot is shown on its own. It lists every option taken in at least 1% of games.

Starter

Doran's Bow is the most picked. The others are compared with it. Doran's Blade is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Doran's BowWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Doran's BowOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.4,876 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.0% win chance92% of games · 88% of mains88%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.7% ±1.9vs Doran's BladeLane +0.3%Mid −0.3%Late +0.7%vs expected +0.1%±1.4
Doran's Blade413 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.3% win chance8% of games · 11% of mains11%Unclear−0.7% ±1.9Lane −0.3%Mid +0.3%Late −0.7%vs expected −1.2%±4.8

Boots

Berserker's Greaves is the most picked. The others are compared with it. Gluttonous Greaves is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Berserker's GreavesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Berserker's GreavesOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.3,676 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.2% win chance72% of games · 67% of mains67%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.9% ±1.7vs Gluttonous GreavesFirst 10 min −0.3%Rest of game −1.1%vs expected −0.4%±1.6
Gluttonous Greaves994 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.3% win chance20% of games · 22% of mains22%Better+1.9% ±1.7same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −0.8% ±10.7First 10 min +0.3%Rest of game +1.1%vs expected +2.6%±3.1
Plated Steelcaps350 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.0% win chance7% of games · 10% of mains10%Unclear+0.9% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −5.0% ±12.9First 10 min +0.7%Rest of game +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mercury's Treads63 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.3% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1st item

Yun Tal Wildarrows is the most picked. The others are compared with it. The Collector is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Yun Tal WildarrowsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Yun Tal WildarrowsOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.3,603 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.8% win chance68% of games · 60% of mains60%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.3% ±2.0vs The CollectorFirst 10 min −0.1%Rest of game +0.2%vs expected +1.8%±1.6
The Collector1,096 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.2% win chance21% of games · 25% of mains25%Unclear−0.3% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +0.3% ±11.3First 10 min +0.1%Rest of game −0.2%vs expected +1.6%±3.0
Hexoptics C44512 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.2% win chance10% of games · 11% of mains11%Unclear−1.2% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −2.7% ±13.5First 10 min −0.3%Rest of game −0.9%vs expected −1.6%±4.3
Kraken Slayer56 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 43.2% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2nd item

Infinity Edge is the most picked. The others are compared with it. Navori Flickerblade is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Infinity EdgeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Infinity EdgeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,658 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.9% win chance54% of games · 66% of mains66%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.3% ±1.9vs Navori FlickerbladeFirst 10 min +1.5%Rest of game −0.5%vs expected +2.0%±1.9
Navori Flickerblade1,894 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.3% win chance38% of games · 23% of mains23%Unclear−1.3% ±1.9same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −9.0% ±11.2First 10 min −1.5%Rest of game +0.5%vs expected −0.1%±2.3
Hexoptics C44172 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.5% win chance3% of games · 0% of mains0%Unclear−0.4% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −4.6% ±21.0First 10 min −0.1%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lord Dominik's Regards55 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 44.4% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3rd item

Navori Flickerblade is the most picked. The others are compared with it. Infinity Edge is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Navori FlickerbladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Navori FlickerbladeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,711 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.0% win chance43% of games · 45% of mains45%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.0.0% ±1.9vs Infinity EdgeFirst 10 min +1.0%Rest of game −0.7%vs expected +1.8%±2.4
Infinity Edge1,295 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.2% win chance32% of games · 20% of mains20%Unclear0.0% ±1.9same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −3.0% ±11.3First 10 min −1.0%Rest of game +0.7%vs expected +0.7%±2.7
Lord Dominik's Regards640 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.5% win chance16% of games · 21% of mains21%Unclear+0.3% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −3.3% ±11.6First 10 min +0.2%Rest of game +0.3%vs expected +2.8%±3.9
Mortal Reminder155 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.1% win chance4% of games · 0% of mains0%Unclear−0.3% ±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −1.7% ±22.3First 10 min 0.0%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Hexoptics C4473 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.1% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

4th item

Lord Dominik's Regards is the most picked. The others are compared with it. Mortal Reminder is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Lord Dominik's RegardsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Lord Dominik's RegardsOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,173 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.1% win chance47% of games · 40% of mains40%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.0% ±2.0vs Mortal ReminderFirst 10 min +0.9%Rest of game 0.0%vs expected +2.1%±2.9
Mortal Reminder386 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.6% win chance16% of games · 14% of mains14%Unclear−1.0% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +21.3% ±17.1First 10 min −0.9%Rest of game 0.0%vs expected +1.0%±5.0
Navori Flickerblade278 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.6% win chance11% of games · 20% of mains20%Unclear−0.1% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +7.4% ±17.1First 10 min −0.1%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Infinity Edge177 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.7% win chance7% of games · 0% of mains0%Unclear−0.3% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +6.8% ±15.6First 10 min −0.5%Rest of game 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Hexoptics C4498 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 63.9% win chance4% of games · 0% of mains0%Unclear−0.1% ±2.3First 10 min −0.4%Rest of game +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bloodthirster88 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.2% win chance4% of games · 0% of mains0%Unclear−1.0% ±2.3First 10 min −0.4%Rest of game −0.4%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Guardian Angel66 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.8% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Immortal Shieldbow51 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 64.9% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Maw of Malmortius34 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.8% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mercurial Scimitar30 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 63.7% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

After the purchase

An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

What the data says

We run seven checks on every champion. Two flag common picks that cost win chance and results carried by one player. The others catch theory that real games don’t back, answers that change with your build, keystone gaps that go with the build, options that pay off in only one phase, and lanes that turn after minute 14.

More in the guide

Pays off in one phase

This option’s whole-game number hides what happens in one phase. For example, it may win lane and lose that edge later, or pay off late. The number for that phase moves at least 1%.

More in the guide