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EveryoneSivir mains: fewer than 200 games so far
Patches 16.19–16.20
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Your next item given what you own

Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1

1st item

every game · pick one to see what follows
2

2nd item

after Yun Tal Wildarrows · 1,283 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Not enough games after this pair yet. Pick a more common second item, or see every option below.

Take this build into the game

It goes from starter to 4th item. Our pick comes first, followed by the options the data can’t separate from it.

Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

Items when behind or ahead

Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 7,515 purchases

Items when behind or ahead

Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Sivir was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Sivir’s own purchases are few, the number leans on every bot that buys the item.

No item does clearly better or worse than the most bought one in any game state yet. Stick with the usual build.

Every option in each slot

Each slot is shown on its own. It lists every option taken in at least 1% of games.

Starter

Doran's Bow is the most picked. The others are compared with it. Doran's Blade is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Doran's BowWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Doran's BowOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,868 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.2% win chance88% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.3% ±2.0vs Doran's BladeLane +0.2%Mid 0.0%Late +0.1%vs expected −0.5%±2.3
Doran's Blade175 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.4% win chance8% of gamesUnclear−0.3% ±2.0Lane −0.2%Mid 0.0%Late −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cull59 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.0% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.···vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Boots

Berserker's Greaves is the most picked. The others are compared with it. Gluttonous Greaves is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Berserker's GreavesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Berserker's GreavesOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,488 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.7% win chance72% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.4% ±1.9vs Gluttonous GreavesFirst 10 min +0.1%Rest of game −1.0%vs expected −0.7%±2.5
Gluttonous Greaves444 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.7% win chance22% of gamesUnclear+1.4% ±1.9First 10 min −0.1%Rest of game +1.0%vs expected +1.6%±4.7
Boots of Swiftness59 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.0% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Plated Steelcaps50 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.4% win chance2% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1st item

Yun Tal Wildarrows is the most picked. The others are compared with it. Essence Reaver is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Yun Tal WildarrowsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Yun Tal WildarrowsOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,364 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.8% win chance64% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.1% ±2.1vs Essence ReaverFirst 10 min −0.6%Rest of game +0.5%vs expected +0.3%±2.7
Essence Reaver681 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.0% win chance32% of gamesUnclear−0.1% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +7.4% ±22.2First 10 min +0.6%Rest of game −0.5%vs expected −0.5%±3.8
Hexoptics C4423 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 44.4% win chance1% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2nd item

Navori Flickerblade is the most picked. The others are compared with it. Infinity Edge is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Navori FlickerbladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Navori FlickerbladeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,129 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.1% win chance57% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.0.0% ±2.1vs Infinity EdgeFirst 10 min −0.3%Rest of game +0.4%vs expected 0.0%±2.9
Infinity Edge744 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.3% win chance37% of gamesUnclear0.0% ±2.1First 10 min +0.3%Rest of game −0.4%vs expected +0.3%±3.6
Lord Dominik's Regards22 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 36.6% win chance1% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3rd item

Infinity Edge is the most picked. The others are compared with it. Navori Flickerblade is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Infinity EdgeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Infinity EdgeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.662 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.3% win chance41% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.0% ±2.2vs Navori FlickerbladeFirst 10 min +1.5%Rest of game −0.4%vs expected +3.2%±3.8
Navori Flickerblade373 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.1% win chance23% of gamesUnclear−1.0% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −4.0% ±22.9First 10 min −1.5%Rest of game +0.4%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lord Dominik's Regards278 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.3% win chance17% of gamesUnclear−0.4% ±1.9same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −11.5% ±22.7First 10 min −0.8%Rest of game +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mortal Reminder243 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.8% win chance15% of gamesUnclear−0.8% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +13.6% ±20.6First 10 min −0.5%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

4th item

Lord Dominik's Regards is the most picked. The others are compared with it. Mortal Reminder is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Lord Dominik's RegardsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Lord Dominik's RegardsOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.330 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.1% win chance34% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.8% ±2.1vs Mortal ReminderFirst 10 min +0.5%Rest of game +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mortal Reminder216 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.0% win chance23% of gamesUnclear−0.8% ±2.1First 10 min −0.5%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Infinity Edge168 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.9% win chance18% of gamesUnclear−0.8% ±2.1First 10 min −0.8%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Navori Flickerblade115 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.5% win chance12% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Guardian Angel26 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.7% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Phantom Dancer25 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 67.3% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

After the purchase

An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide