Patches 16.19–16.20

Mains view. This shows what players who main Pyke (it’s their #1 mastery champion) pick in 575 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Keystone

Hail of Blades is the most picked. The others are compared with it. Pick one to see its page below.
KeystoneGamesPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Hail of BladesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Hail of BladesShown below2,83194% of games · 92% of mains92%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with itvs expected +0.6%±1.8
Electrocute1084% of games · 0% of mains0%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Aftershock331% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide

Full pages with Hail of Blades

Each Hail of Blades page compared with the most played one
PageGamesPickedPickedHow often players take this, out of the games with this keystone.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs the most played pageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Unflinching, Bone Plating1,06938% of games · 16% of mains16%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.6% ±2.4vs the next most played pageLane −0.1%Mid −0.4%Late −0.1%vs expected −2.9%±3.0
Magical Footwear, Cosmic Insight2579% of games · 0% of mains0%Unclear+0.6% ±2.4Lane +0.1%Mid +0.4%Late +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Celerity, Nimbus Cloak1746% of games · 9% of mains9%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unflinching, Bone Plating1656% of games · 6% of mains6%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Magical Footwear, Cosmic Insight743% of games · 5% of mains5%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unflinching, Bone Plating713% of games · 4% of mains4%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Where each rune leads

What each keystone’s games buy as their first two legendary items. These are plain counts from 3,023 games.
Hail of Blades2,831 games
  • lethality like Umbral Glaive into Youmuu's Ghostblade
  • mixed like Umbral Glaive into Edge of Night
  • other builds or under two items
Every build and its games
KeystoneBuildShareGames
Hail of Bladeslethality Umbral Glaive into Youmuu's Ghostblade (564 with this exact pair)43%1,205
mixed Umbral Glaive into Edge of Night (684 with this exact pair)35%1,005
Other builds 41 · Under two items 58022%621

Hail of Blades page

These numbers come from 2,831 Hail of Blades games. The ringed rune is the most picked in its row, and the others are compared with it.

Domination

Primary
Electrocute4% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mains
Dark HarvestUnder 1%0% of mains
Hail of Blades94% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.92% of mains
Cheap Shot56% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.45% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−1.6%±2.5BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.0% ±2.1LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.5%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.3%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.2%vs Sudden Impact
Taste of BloodUnder 1%0% of mains
Sudden Impact44% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.54% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+3.6%±2.8Unclear+1.0% ±2.1LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.5%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.3%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.2%
Sixth Sense61% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.36% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−1.7%±2.4BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.2% ±2.4LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.4%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.4%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.4%vs Deep Ward
Grisly Mementos6% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.13% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Deep Ward33% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.50% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+4.9%±3.2Unclear+1.2% ±2.4LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.4%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.4%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.4%
Treasure Hunter16% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.1%±4.7Unclear+1.0% ±2.3LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.5%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.3%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.3%
Relentless Hunter34% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.57% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+5.6%±3.2Unclear+1.7% ±2.3LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.7%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.6%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.3%
Ultimate Hunter51% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.34% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−2.8%±2.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.7% ±2.3LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.7%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.6%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.3%vs Relentless Hunter

Resolve as secondary: 62% of Hail of Blades gamesPickedHow often players take this, out of the games with this keystone. (49% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.1%±2.3. A page takes two of these runes. Each is compared with the most picked rune in its row.

DemolishUnder 1%2% of mains
Font of Life1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.2% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Shield BashUnder 1%0% of mains
ConditioningUnder 1%0% of mains
Second Wind6% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bone Plating94% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.90% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.6%±2.4BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Overgrowth2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.2% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.7% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unflinching94% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.89% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.3%±2.4BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.

Inspiration as secondary: 18% of Hail of Blades gamesPickedHow often players take this, out of the games with this keystone. (18% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+4.1%±4.4 · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. +0.8% ±2.3. A page takes two of these runes. Each is compared with the most picked rune in its row.

Hextech Flashtraption3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.5% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Magical Footwear83% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.66% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+3.4%±4.8BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Cash Back8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.21% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Triple TonicUnder 1%1% of mains
Time Warp TonicUnder 1%1% of mains
Biscuit Delivery6% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cosmic Insight95% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.90% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+3.8%±4.5Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Approach VelocityUnder 1%0% of mains
Jack of All Trades3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.7% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Sorcery as secondary: 17% of Hail of Blades gamesPickedHow often players take this, out of the games with this keystone. (28% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.2%±4.6 · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. −0.4% ±2.3. A page takes two of these runes. Each is compared with the most picked rune in its row.

Axiom Arcanist2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.4% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Manaflow BandUnder 1%0% of mains
Nimbus Cloak77% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.76% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Transcendence3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.3% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Celerity90% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.92% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.3%±4.8Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Absolute Focus1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.1% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Scorch13% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.17% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Waterwalking12% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.6% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Gathering Storm2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.1% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Precision as secondary: 4% of Hail of Blades gamesPickedHow often players take this, out of the games with this keystone. (5% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.. A page takes two of these runes. Each is compared with the most picked rune in its row.

Absorb LifeUnder 1%0% of mains
Triumph77% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.88% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Presence of Mind6% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.4% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: Alacrity7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.8% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: Haste40% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.48% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: BloodlineUnder 1%0% of mains
Coup de Grace34% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.16% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Cut Down33% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.36% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Last StandUnder 1%0% of mains

Shards

Offense
Adaptive Force92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.83% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.5%±1.9BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Attack Speed4% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Ability Haste4% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Flex
Adaptive Force92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.85% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.5%±1.9BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.6% ±2.4vs Move Speed
Move Speed7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.15% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear−0.6% ±2.4
Health ScalingUnder 1%0% of mains
Defense
Health31% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.44% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.8%±3.3Unclear+0.1% ±2.3
Tenacity and Slow Resist12% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.28% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Health Scaling56% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.27% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−1.4%±2.5BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.1% ±2.3vs Health

Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 3,023 games. “Of mains” shows how often mains take it. The other numbers are everyone’s.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

Where each rune leads

A build here is the kind of pair your first two legendary items make, read from the items’ stats. Bruiser means both give health, armor or magic resist and at least one gives damage. Burst means both give ability power and nothing that keeps you alive. Mixed is one of each. Tank, crit, lethality, damage and support pairs follow the same rule. Each build is named by its most common pair. The shares are plain counts of games. Items are bought after the rune is chosen. Two keystones compared inside one build describe those games. They don’t prove the rune caused the result.

More in the guide