Mains view. This shows what players who main Nami (it’s their #1 mastery champion) pick in 544 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page
What Nami mains run
Their most picked choice at every step over 544 games
47% of the mains’ Summon Aery games run this page.
Every rune for each keystone
Boots
1st item
2nd item
3rd item
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
How often mains take each keystone beside everyone’s resultsSummon Aery is the most picked. The others are compared with it. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs ResolveWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ResolveBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Inspiration+0.3% ±1.7
InspirationUnclear−0.3% ±1.7
SorceryNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
PrecisionNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · Every rune
Boots
vs Ionian Boots of LucidityWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Ionian Boots of LucidityBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Boots of Swiftness+0.4% ±2.0
Boots of SwiftnessUnclear−0.4% ±2.0
Plated SteelcapsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Echoes of HeliaWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Echoes of HeliaBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Moonstone Renewer+0.3% ±2.1
Moonstone RenewerUnclear−0.3% ±2.1
Staff of Flowing WaterUnclear+0.7% ±2.2
Imperial MandateUnclear−1.1% ±2.3
3 more options · All 1st items
2nd item
vs Moonstone RenewerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Moonstone RenewerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Ardent Censer−0.2% ±2.0
Ardent CenserUnclear+0.2% ±2.0
Echoes of HeliaUnclear+0.4% ±2.1
Mikael's BlessingUnclear−0.2% ±2.1
7 more options · All 2nd items
3rd item
vs Moonstone RenewerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Moonstone RenewerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Ardent Censer−1.2% ±2.4
Ardent CenserUnclear+1.2% ±2.4
Staff of Flowing WaterUnclear+0.7% ±2.4
RedemptionUnclear−0.4% ±2.4
9 more options · All 3rd items
4th item
vs Moonstone RenewerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Moonstone RenewerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
RedemptionNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mikael's BlessingNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Staff of Flowing WaterNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 4th items
Spells
vs Flash + HealWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + HealBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Exhaust+1.4% ±1.9
Flash + ExhaustUnclear−1.4% ±1.9
Flash + IgniteToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Lane matchups use every player’s games. See Nami’s support matchups.
