Mains view. This shows what players who main Miss Fortune (it’s their #1 mastery champion) pick in 230 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page
Keystone
Press the Attack is the most picked. The others are compared with it. Pick one to see its page below.How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide
Full pages with Press the Attack
Each Press the Attack page compared with the most played oneWhere each rune leads
What each keystone’s games buy as their first two legendary items. These are plain counts from 2,563 games.Same build, different rune
- damageFirst Strike against Press the Attack · 799 and 1,083 gamesUnclear0.0% ±2.2
Each line compares games whose first two items make the same kind of pair. Items are bought after the rune, and how the lane went changes them too. This describes games. It doesn’t prove a cause.
Every build and its games
| Keystone | Build | Share | Games |
|---|---|---|---|
| Press the Attack | damage Bloodthirster into The Collector (449 with this exact pair) | 80% | 1,083 |
| Other builds 187 · Under two items 77 | 20% | 264 | |
| First Strike | damage Hubris into The Collector (501 with this exact pair) | 79% | 799 |
| Other builds 169 · Under two items 42 | 21% | 211 |
Press the Attack page
These numbers come from 1,347 Press the Attack games. The ringed rune is the most picked in its row, and the others are compared with it.Precision
Primary
Press the Attack53% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.57% of mains
Lethal Tempo2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mains
Fleet FootworkUnder 1%0% of mains
ConquerorUnder 1%0% of mainsInspiration as secondary: 86% of Press the Attack gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.6%±2.9. A page takes two of these runes. Each is compared with the most picked rune in its row.
Sorcery as secondary: 11% of Press the Attack gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.. A page takes two of these runes. Each is compared with the most picked rune in its row.
Domination as secondary: 2% of Press the Attack gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Resolve as secondary: under 1% of Press the Attack gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Shards
Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 2,563 games. Too few mains took Press the Attack to show their share of each rune.
