MilioLuluMilioLulu

Milio vs Lulu

Support lane matchup

49.8%Milio win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±6.3
243 games · patches 16.19–16.20

Not enough games to call this lane yet.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Milio usually wins 48.7%

Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.2% ±2.4Not clear yet

243 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Lulu wins 50.2% of these games. That’s about the same as it usually wins. See Lulu’s side

What to run against Lulu

Run your usual build. No change clearly helps against Lulu yet.

Not enough games against Lulu have full timelines to compare setups in lane yet.

Runes
Summon AerySummon AeryManaflow BandTranscendenceScorchResolveRevitalizeBone PlatingAbility HasteAdaptive ForceHealth Scaling
Items
  1. Ionian Boots of LucidityBoots
  2. Echoes of Helia1st
  3. Moonstone Renewer2nd
  4. Ardent Censer3rd
SpellsFlash + Heal
Then in the client: Collection › Items › Import item sets

This is what wins most often for Milio, from 2,857 games with full timelines.

Milio’s support matchups

Compared with Milio’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.48.7%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 18 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide