
MalphiteSylasMalphite vs Sylas
Top lane matchup
123 games · patches 16.19–16.20
Not enough games to call this lane yet.
Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Malphite usually wins 51.3%
CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out
123 games with all ten players known
Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.
What to run against Sylas
Run your usual build. No change clearly helps against Sylas yet.
We compared the keystone and summoner spells over up to 150 games against Sylas. No other choice clearly wins more in lane than your usual one.
- Stay on Arcane Comet and skip Grasp of the Undying here. In 31 games, Grasp of the Undying scored −2.7% ±2.7 in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. compared with Arcane Comet.
Arcane Comet
Start
Boots
1st
2nd
3rd
This is what wins most often for Malphite, from 3,532 games with full timelines.
Each setup against Sylas
Each choice is compared with Malphite’s usual pick in games against Sylas only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.Keystone
Arcane Comet79% pickedPickedHow often players take this option for this choice. · 119 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Grasp of the Undying21% pickedPickedHow often players take this option for this choice. · 31 games−2.7% ±2.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Summoner spells

Flash + Teleport70% pickedPickedHow often players take this option for this choice. · 105 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + Ignite30% pickedPickedHow often players take this option for this choice. · 44 games+0.6% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Malphite’s top matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
All 22 matchups