JinxCaitlynJinxCaitlyn

Jinx vs Caitlyn

Bot lane matchup

53.0%Jinx win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±3.9
623 games · patches 16.19–16.20

No clear edge yet. The margin is too wide to call.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Jinx usually wins 50.8%

+2.1% ±3.9

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.3% ±2.2Not clear yet

623 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Caitlyn wins 47.0% of these games. That’s 1.2% less than it usually wins. See Caitlyn’s side

What to run against Caitlyn

Run your usual build. No change clearly helps against Caitlyn yet.

We compared the secondary tree, summoner spells and starter over up to 698 games against Caitlyn. No other choice clearly wins more in lane than your usual one.

Runes
Lethal TempoLethal TempoPresence of MindLegend: BloodlineCut DownInspirationTriple TonicCash BackAttack SpeedAdaptive ForceHealth
Items
  1. Doran's BowStart
  2. Berserker's GreavesBoots
  3. Hexoptics C441st
  4. Runaan's Hurricane2nd
  5. Infinity Edge3rd
SpellsFlash + Barrier
Then in the client: Collection › Items › Import item sets

This is what wins most often for Jinx, from 7,798 games with full timelines.

Each setup against Caitlyn

Each choice is compared with Jinx’s usual pick in games against Caitlyn only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Secondary tree

  • Inspiration62% pickedPickedHow often players take this option for this choice. · 434 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Sorcery38% pickedPickedHow often players take this option for this choice. · 261 games−0.3% ±1.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.2%

Summoner spells

  • Flash + Barrier84% pickedPickedHow often players take this option for this choice. · 575 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Flash + Ghost9% pickedPickedHow often players take this option for this choice. · 59 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Flash + Cleanse7% pickedPickedHow often players take this option for this choice. · 51 games0.0% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Starter

  • Doran's Bow92% pickedPickedHow often players take this option for this choice. · 643 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Doran's Blade8% pickedPickedHow often players take this option for this choice. · 55 games+0.7% ±2.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −0.5%

Jinx’s bot matchups

Compared with Jinx’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.50.8%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 25 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide